Here we have the Towers and tower Skills listed with their descriptions and ratings:
Archers[]
Master Hunter[]
Trap | Speed
Reduction % |
Duration
(Sec) |
CD
(Sec) |
Goods |
---|---|---|---|---|
Level 1 | 40% | 3 | 10 | 200 |
Level 2 | 50% | 6 | 10 | 150 |
Level 3 | 60% | 9 | 10 | 150 |
Throws down one trap on the ground that will stay there until an enemy steps on it. Then the enemy will be slowed. The max amount of traps at a given time may be 5.
Venom
Arrows |
Poison Damage
(Per Sec) |
Duration
(Sec) |
Goods |
---|---|---|---|
Level 1 | 3% Max Health | 5 | 250 |
Level 2 | 6% Max Health | 5 | 150 |
Level 3 | 9% Max Health | 5 | 150 |
All arrows poison enemies, taking away a percentage of their health every second.
Master Hatchet[]
Blade
Storm |
Hatchets
Thrown |
Damage Per
Hatchet |
Goods |
---|---|---|---|
Level 1 | 6 | 150% | 250 |
Level 2 | 8 | 300% | 200 |
Level 3 | 10 | 450% | 200 |
Throws several hatchets at 1 enemy, each hatchet dealing increased damage.
Armor
Breaker |
Physical and Magical
Armor Reduction |
Duration
(Sec) |
Goods |
---|---|---|---|
Level 1 | 30% | 5 | 200 |
Level 2 | 60% | 5 | 200 |
Level 3 | 90% | 5 | 200 |
All hatchets reduce the armor of a target for a few seconds.
Master Dragon (Ballista)[]
*Must Have*
This tower is used for crowd control - Explosive Shot is one of the best upgrades available in game, dealing splash damage with a fairly short cooldown. Explosive Shot is a great upgrade against packs of flyers and big groups of weaker enemies. Fatal Blow is an mediocre upgrade, where tower shoots a hook that drags any non-boss enemy towards the towers and stuns it - useful when there are really tough monsters that try to escape.
Explosive Shot | Damage
(AoE) |
CD
(Sec) |
Goods | one
SkillAtt in every ? time |
when
Fatal Blow-1 |
when
Fatal Blow-3 |
---|---|---|---|---|---|---|
Level 1 | 200% | 6 | 200 | 4 time | 3,4or6 | 4ro5 |
Level 2 | 300% | 5 | 200 | 3 time | 3or4.5 | 3.4ro5 |
Level 3 | 400% | 4 | 200 | 2 time | 2,3ro4 | 3or4 |
*Must Have* Shoots an arrow that explodes on impact dealing area damage.
Fatal Blow | Stun + Drag
(Sec) |
CD
(Sec) |
Goods |
---|---|---|---|
Level 1 | 5 | 15 | 200 |
Level 2 | 6 | 12 | 200 |
Level 3 | 7 | 9 | 200 |
*Can Be Useful*
Drags 1 enemy towards the tower and stuns it.
Barracks[]
Guardians[]
Inspirit Liquid | HP % Restored
(Per sec) |
Duration
(Sec) |
CD
(Sec) |
Goods |
---|---|---|---|---|
Level 1 | 8% | 5 | 20 | 200 |
Level 2 | 10% | 5 | 15 | 200 |
Level 3 | 12% | 5 | 10 | 200 |
Armor Bulk Up | Armor Increase | Goods |
---|---|---|
Level 1 | 2000 | 200 |
Level 2 | 4000 | 200 |
Level 3 | 6000 | 200 |
Berserkers[]
Bloodthirsty | Amount Healed
After Killing Enemy |
Goods |
---|---|---|
Level 1 | 30% | 200 |
Level 2 | 40% | 200 |
Level 3 | 50% | 200 |
Fighter's
Whirlwind |
AoE Damage
(Per Sec) |
Duration
(Sec) |
CD
(Sec) |
Goods |
---|---|---|---|---|
Level 1 | 100% | 3 | 15 | 200 |
Level 2 | 150% | 3 | 12 | 200 |
Level 3 | 200% | 3 | 9 | 200 |
Assaulters[]
Firethrow | Damage (AoE) | CD (Secs) | Goods |
---|---|---|---|
Level 1 | 150% | 4 | 200 |
Level 2 | 200% | 3 | 200 |
Level 3 | 250% | 2 | 200 |
Each soldier is capable of using an AoE ranged attack (can also hit flyers).
Spoils of War | Goods for killing | Goods |
---|---|---|
Level 1 | +50% (150% total) | 200 |
Level 2 | +100% (200% total) | 200 |
Level 3 | +150% (250% total) | 200 |
Enemies killed by these soldiers will give increased goods.
Altars[]
Altar of Storms
*Can Be Useful*
Chain Lightning | Targets | Damage
(Per Target) |
CD
(Sec) |
Goods |
---|---|---|---|---|
Level 1 | 4 | 132% | 6 | 250 |
Level 2 | 5 | 156% | 6 | 250 |
Level 3 | 6 | 180% | 6 | 250 |
*Can Be Useful*
Shoots a beam dealing increased damage and hitting several targets.
Thor's Wrath | Paralyze time
(Sec) |
Kill probabilty |
CD
(Sec) |
Goods |
---|---|---|---|---|
Level 1 | 8 | ??? | 30 | 250 |
Level 2 | 9 | ??? | 25 | 250 |
Level 3 | 10 | ??? | 20 | 250 |
Lighting from the sky immidiatly kills or paralyzes the target.
Altar of Ice[]
*Must Have*
Support type of tower - it's Cold Piercer is a passive ability where every shot slows down and debuffs armor while Ice Tomb freezes all (except bosses) enemies around itself. Cold Piercer is one of the most important upgrades in game - especially when you reach 5th map, it's mandatory to have this upgrade against Elf Dancers and Tree Defenders. This tower has no splash damage abilities but it's great when you have to deal with really tough enemies that don't come in masses.
Cold Piercer | Speed
Reduction % |
Increased
Damage % |
Duration
(Sec) |
Goods |
---|---|---|---|---|
Level 1 | 60% | 60% | 5 | 200 |
Level 2 | 75% | 75% | 5 | 150 |
Level 3 | 90% | 90% | 5 | 150 |
*Must Have*
Every shot Slows enemies and makes them take more damage.
Ice Tomb | Freeze
(Sec) |
CD
(Sec) |
Goods |
---|---|---|---|
Level 1 | 5 | 30 | 300 |
Level 2 | 5 | 25 | 250 |
Level 3 | 5 | 20 | 250 |
*Can Be Useful*
Freezes all enemies around the tower for 5 seconds.
Altar of Witches[]
*Must Have*
Toxic Cloud | Damage | Duration
(Sec) |
CD
(Sec) |
Goods |
---|---|---|---|---|
Level 1 | ??? | 5 | 30 | 250 |
Level 2 | ??? | 6 | 27 | 250 |
Level 3 | ??? | 7 | 25 | 250 |
*Must Have*
Summons a green cloud that severely damages all enemies that walk or fly through it. Capable of killing small enemies, and severely damaging big enemies.
Resurrection | Attack | HP | CD
(Death Sec) |
Goods |
---|---|---|---|---|
Level 1 | 2100 | 12K | 30 | 250 |
Level 2 | 2400 | 16K | 25 | 200 |
Level 3 | 2700 | 20K | 20 | 200 |
*Can Be Useful* ☀Can not attack flyers
Summons 1 Zombie to fight for you.
This Skill scales with Altar level. So the actual stats of the Zombie are much higher than listed.
Catapults[]
Earthquake
*Must Have*
Boulder
Hurl |
Fire Damage
(Per Sec) |
Duration(Sec) |
CD
(Secs) |
Goods |
---|---|---|---|---|
Level 1 | 30% | 5 | 30 | 300 |
Level 2 | 40% | 5 | 25 | 300 |
Level 3 | 50% | 5 | 20 | 300 |
The ground around the tower catches fire, burning all enemies walking through it
Faint
Strike |
Chance | Duration
(Sec) |
Goods |
---|---|---|---|
Level 1 | 10% | 1 | 300 |
Level 2 | 15% | 1.5 | 250 |
Level 3 | 20% | 2 | 250 |
Every attack has a chance to stun enemies. (each enemy has a separate chance of being stunned)
Multi-Catapult[]
*Must Have*
Flint Hurl | Damage
(AoE) |
CD
(Sec) |
Goods |
---|---|---|---|
Level 1 | 150% | 22 | 300 |
Level 2 | 200% | 20 | 250 |
Level 3 | 300% | 17 | 250 |
There is a chance to set the ground on fire.
Flammability | Increase Fire
Damage Taken |
Slow | Duration
(Sec) |
CD
(Sec) |
Goods |
---|---|---|---|---|---|
Level 1 | 50% | 50% | 7 | 17 | 200 |
Level 2 | 60% | 60% | 8 | 15 | 150 |
Level 3 | 70% | 70% | 9 | 13 | 150 |
sikill U2B Slows enemies walking through the pool of oil and makes them receive more fire damage.
Giant Dragon[]
Fire Trail | fireballs | Damage
(AoE) |
CD
(Secs) |
Goods |
---|---|---|---|---|
Level 1 | 4 | 300% | 20 | 300 |
Level 2 | 5 | 400% | 20 | 300 |
Level 3 | 6 | 500% | 20 | 300 |
A larger dragon releases fireballs. Each fire ball causes damage to targets in the area.
Dragon
Commander |
Attack (AoE) |
HP | CD
(Secs) |
Goods |
---|---|---|---|---|
Level 1 | 2100 | 5500 | 30 | 300 |
Level 2 | 2600 | 6500 | 25 | 300 |
Level 3 | 3100 | 7100 | 20 | 300 |
Summon a Black Dragon.