Viking Age Wikia
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Clans are a long awaited feature, already promised in their previous game (The King of Towers). It allows people to benefit from working together. Working together will allow players to gain Contribution Points, which they can exchange for items.

Making a Clan

A clan can be made for 20k Silver, which is a substantial amount of money. The person that makes the clan, is also its "Chief" and has full control over the Clan.

Communication

The chat allows a player to switch to Clan mode, allowing people from the clan to chat to each other.

Ranks

There are Members, Elders, Deputies and Chiefs. Per Clan there can only be one Chief, that is the person that started the Clan. The Chief can appoint others to be Elders or Deputies. An Elder can accept new members and change a Clan's notice. A Deputy can also do that but in addition change the Clan's skill focus.

Clan Expansion

The clan Chief can do up to 3 clan expansions using gold to make more places for people

  • lvl1 +3 people for 200 gold
  • lvl2 +3 people for 400 gold
  • lvl3 +3 people for 800 gold

Skills

There are five skills a Clan's members can invest in. The Chief or Deputies can decide on which skill the Clan invests by adjusting the settings.

  • Clan Level: Increases the amount of people that can reside in a Clan (standard 19)
  • Silver Profit: Increases the amount of Silver gained by taxing or beating a level
  • Additional Experience: Increases the amount of Experience gained from taxing or beating a level
  • Damage Upgrade: Increases the damage of towers
  • HP Growth: Increases the HP of heroes


Note: Experience goes on accumulatively. Once you unlock the next level you will keep the experience from the last. E.g. When Clan Level has 200 Experience it goes to Lv.1 and retains 200 Experience, needing 600 for the next level.

Skill effects per level
Clan Level
Level Effect Cost
1 Increase membership size by 1
2 Increase membership size by 2
3 Increase membership size by 3
4 Increase membership size by 4
5 Increase membership size by 5 6400
6 Increase membership size by 6 9000
7 Increase membership size by 7 16k
8 Increase membership size by 8 25k
9 Increase membership size by 9 36k
10 Increase membership size by 10
11 Increase membership size by 11
12 Increase membership size by 12 100k
Silver Profit
Level Effect Cost
1 Increases the amount of Silver gained by taxing or beating a level by 2% 100
2 Increases the amount of Silver gained by taxing or beating a level by 4% 200
3 Increases the amount of Silver gained by taxing or beating a level by 6% 600
4 Increases the amount of Silver gained by taxing or beating a level by 8% 1000
5 Increases the amount of Silver gained by taxing or beating a level by 10% 2350
6 Increases the amount of Silver gained by taxing or beating a level by 12% 3950
7 Increases the amount of Silver gained by taxing or beating a level by 14%
8 Increases the amount of Silver gained by taxing or beating a level by 16% 7500
9 Increases the amount of Silver gained by taxing or beating a level by 18% 12800
10 Increases the amount of Silver gained by taxing or beating a level by 20%
11 Increases the amount of Silver gained by taxing or beating a level by 22% 22500
12 Increases the amount of Silver gained by taxing or beating a level by 25% 40k
Additional Experience
Level Effect Cost
1 Increases the amount of Experience gained by taxing or beating a level by 2% 100
2 Increases the amount of Experience gained by taxing or beating a level by 4% 200
3 Increases the amount of Experience gained by taxing or beating a level by 6% 600
4 Increases the amount of Experience gained by taxing or beating a level by 8% 1350
5 Increases the amount of Experience gained by taxing or beating a level by 10% 2350
6 Increases the amount of Experience gained by taxing or beating a level by 12% 3950
7 Increases the amount of Experience gained by taxing or beating a level by 14%
8 Increases the amount of Experience gained by taxing or beating a level by 16%
9 Increases the amount of Experience gained by taxing or beating a level by 18%
10 Increases the amount of Experience gained by taxing or beating a level by 20%
11 Increases the amount of Experience gained by taxing or beating a level by 22%
Damage Upgrade
Level Effect Cost
1 Increases Tower damage by 1% 100
2 Increases Tower damage by 2% 200
3 Increases Tower damage by 3% 600
4 Increases Tower damage by 4% 1350
5 Increases Tower damage by 5% 2350
6 Increases Tower damage by 6% 3950
7 Increases Tower damage by 7%
8 Increases Tower damage by 8% 7500
HP Growth
Level Effect Cost
1 Increases Hero HP by 1% 100
2 Increases Hero HP by 2% 200
3 Increases Hero HP by 3% 600
4 Increases Hero HP by 4% 1000
5 Increases Hero HP by 5% 2350
6 Increases Hero HP by 6% 3950
7 Increases Hero HP by 7%

Note: A Skill can not be higher than a Clan's rank. Please make sure to have a high enough rank, otherwise Gold or Silver may go to waste (the Exp on the skill will remain the same, but you will gain Contribution Points)

There are three ways to increase a skill's level:

  • 500 Silver => Adds 20 Exp and gain 20 Contribution Points
  • 20 Gold => Adds 25 Exp and gain 200 Contribution Points
  • 100 Gold => Adds 100 Exp and gain 1000 Contribution Points

Each of these can be done only once per day. It is extremely recommended to spend 500 Silver daily, since you get a daily prize for being in a Clan.

Daily Prize

Next to the "Contribute" button for skills, you'll find the "Get Gold" button. Which contains a player's daily prize for being in a Clan. This prize's silver size depends on a Clan's rank, the players rank in the clan, and the player's Contribution Points. All clan members receive 4 milk regardless of rank or contribution.

This table hold the raw values, the CP bonus not included. The CP bonus in Silver is your amount of CP divided by 50.

Clan level Player Rank Prize Clan Next level Each 50 CP
1 Member 600 Silver +90 Silver +1 Silver
Elder +1 Silver
Deputy
Chief 900 Silver
2 Member 690 Silver +90 Silver +1 Silver
Elder +1 Silver
Deputy
Chief
3 Member 780 Silver +90 Silver +1 Silver
Elder +1 Silver
Deputy
Chief
4 Member 870 Silver +90 Silver +1 Silver
Elder 1044 Silver +108 Silver +1 Silver
Deputy
Chief
5 Member 960 Silver +90 Silver +1 Silver
Elder 1152 Silver +108 Silver
Deputy
Chief
6 Member 1050 Silver +90 Silver
Elder 1260 Silver +108 Silver
Deputy
Chief
7 Member 1140 Silver
Elder 1368 Silver
Deputy
Chief
8 Member
Elder
Deputy
Chief
9 Member
Elder
Deputy
Chief
10 Member
Elder
Deputy
Chief
11 Member
Elder
Deputy
Chief

example: Member , Current Clan Level: LV.4 , Contribution Value: 1020(truncate)

= 600 + 90*3 + 1020/50 = 600 + 270 +20= 890 Silver + 4 Milk

PS : truncate!!

Market

Here players can exchange their Contribution Points for various items. These points are assigned per person, not per Clan.

Min. Clan Level Req. Item Cost
1 Turf 30
1 Research Guide 50
1 Sacred Crystal 60
3 HERO Fashion Each 800
4 Bull Horns 80
4 Tribal Armbands 150
6 Viking Skill Book Lv.1 300

Trial

Clan can challenge one of the three "Bosses" once a week.

Clan trial

Boss characteristics

Freyr

Tyr

Heimdall
VP 100k 500k 2,000k
HP 2,000k 15,000k 100,000k

Freyr

Tyr

Heimdall

Clan Freyr
Clan Tyr
Clan Heimdall

Mechanics

1) The clan gets 1 challenge per week only

2) Number of challenges resets every Monday 00:00:00 server time

3) Only the clan chief or a deputy can start the challenge

4) You have 24 hours from the time the trial is started to defeat the Boss

5) All clan members can collect rewards after successfully defeating the Boss

6) Players can get rewards only for 1 challenge per week

7) To challenge the 2nd boss, Tyr, your clan must have defeated the 1st boss, Freyr, at least once before. The 3rd boss, Heimdall, can be challenged only after the 2nd boss is defeated at least once.

8) The clan trial's page only has room to show the top 20 players that attacked the boss. Players in position 21 and lower are not seen on the scoreboard but can still receive prizes if the boss is defeated.

9) Each player has one attack for free. More attacks cost gold. The 1st gold hit costs 2 gold and each subsequent hit adds 1 to the gold cost. So the 2nd gold hit costs 3 gold, the 3rd gold hit costs 4 gold, etc.

Hit 2 3 4 5 6 7 8 9 10 ... 15 20 25 30
Gold individual hit cost 2 3 4 5 6 7 8 9 10 15 20 25 30
Gold cumulative cost 2 5 9 14 20 27 35 44 54 119 209 324 464

Rewards table

Injure rank Freyr Tyr Heimdall
Silver Sacred Crystals Freyr's Chest Silver Sacred Crystals Tyr's Chest Silver Sacred Crystals Heimdall's Chest
1 12k 60 12 18k 80 12 24k 100 12
2-3 9000 45 9 13.5k 60 9 18k 75 9
4-10 6000 30 6 9000 40 6 12k 50 6
11-50 4800 24 4 7200 32 4 9600 40 4
51-10000 1800 6 0 2700 8 0 3600 10 0

Chests

Picture Name Reward from 1 chest
Freyr's Chest
Freyr's chest 1 Tribal Armband or

1 Excellent Cornelians or

1 Normal Flint or

1 Viking Skill Book Lv.1 or

5 Ancestral Pieces or

2000 Silver

Tyr's Chest
Tyr's chest 2 Tribal Armbands or

2 Excellent Cornelians or

2 Normal Flints or

2 Viking Skill Books Lv.1 or

5 Ancestral Pieces or

3000 Silver

Heimdall's Chest
Heimdall's chest 3 Tribal Armbands or

3 Excellent Cornelians or

3 Normal Flints or

3 Viking Skill Books Lv.1 or

5 Ancestral Pieces or

4000 Silver

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