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Clans are a long awaited feature, already promised in their previous game (The King of Towers). It allows people to benefit from working together. Working together will allow players to gain Contribution Points, which they can exchange for items.

Making a Clan

A clan can be made for 20k Silver, which is a substantial amount of money. The person that makes the clan, is also its "Chief" and has full control over the Clan.

Communication

The chat allows a player to switch to Clan mode, allowing people from the clan to chat to each other.

Ranks

There are Chiefs, Deputies, Elders, and Members. Per Clan there can only be one Chief, that is the person that started the Clan. The Chief can appoint others to be Elders or Deputies. A new chief can also be selected making the current chief swap rankings with the new chief. An Elder can accept new members and change a Clan's notice. A Deputy can also do that but in addition change the Clan's skill focus and kick out members.

Deputy and Elder abilities can also be disabled by the Clan Chief. They can be re-enabled but are limited to their default abilities (Elders can never change the Clan's skill focus).

There can be at most 1 Chief, 3 Deputies, and 10 Elders in a clan.

Clan Expansion

The clan Chief can purchase up to 3 clan expansions using gold to expand the clan.

  • lvl1 +3 people for 200 gold
  • lvl2 +3 people for 400 gold
  • lvl3 +3 people for 800 gold

A newly founded clan can hold 20 players (19 base + 1 Clan Skill Lv). The max a clan can hold is 40 players (19 base + 12 Clan Skill Lv + 9 gold expansions).

Skills

There are five skills a clan's members can invest in. The chief or deputies can decide on which skill the clan invests in by adjusting the settings. All skills are capped at lv 12.

  • Clan Level: Increases the amount of people that can reside in a clan (standard 19). The other skills are capped by this skill.
  • Silver Profit: Increases the amount of silver gained by taxing or beating a level.
  • Additional Experience: Increases the amount of experience gained from taxing or beating a level.
  • Damage Upgrade: Increases the damage of towers.
  • HP Growth: Increases the HP of heroes.

Note: A skill can not be higher than the clan level! Please make sure to have a high enough level, otherwise Gold or Silver may go to waste. The exp on the skill will remain the same, but you will gain Contribution Points.

There are three ways to increase a skill's level:

  • 500 Silver => Adds 20 Exp and gain 20 Contribution Points
  • 20 Gold => Adds 25 Exp and gain 200 Contribution Points
  • 100 Gold => Adds 100 Exp and gain 1000 Contribution Points

Each of these can be done only once per day. It is extremely recommended to spend 500 Silver daily, since you get a daily prize for being in a clan.


Note: Experience goes on accumulatively. Once you unlock the next level you will keep the experience from the last. E.g. When Clan Level has 800 Experience it goes to Lv. 2 and retains 800 Experience, needing 1500 for the next level.

Skill effects per level
Clan Level
Level Increase membership size by Cost to Next Lv Total Cost
1 1 800 0
2 2 1500 800
3 3 2400 2300
4 4 3600 4700
5 5 6400 8300
6 6 9000 14.7k
7 7 16k 23.7k
8 8 25k 39.7k
9 9 36k 64.7k
10 10 64K 100.7k
11 11 100K 164.7k
12 12 MAX 264.7k
Silver Profit
Level Increases the amount of Silver gained by taxing or beating a level by Cost to Next Lv Total Cost
0 0% 100 0
1 2% 100 100
2 4% 400 200
3 6% 750 600
4 8% 1000 1350
5 10% 1600 2350
6 12% 2250 3950
7 14% 4800 6200
8 16% 7500 11k
9 18% 12.8k 18.5k
10 20% 22.5k 31.3k
11 22% 40k 53.8k
12 25% MAX 93.8k
Additional Experience
Level Increases the amount of Experience gained by taxing or beating a level by Cost to Next Lv Total Cost
0 0% 100 0
1 2% 100 100
2 4% 400 200
3 6% 750 600
4 8% 1000 1350
5 10% 1600 2350
6 12% 2250 3950
7 14% 4800 6200
8 16% 7500 11k
9 18% 12.8k 18.5k
10 20% 22.5k 31.3k
11 22% 40k 53.8k
12 MAX 93.8k
Damage Upgrade
Level Effect Cost to Next Lv Total Cost
0 0% 100 0
1 Increases Tower damage by 1% 100 100
2 Increases Tower damage by 2% 400 200
3 Increases Tower damage by 3% 750 600
4 Increases Tower damage by 4% 1000 1350
5 Increases Tower damage by 5% 1600 2350
6 Increases Tower damage by 6% 2250 3950
7 Increases Tower damage by 7% 4800 6200
8 Increases Tower damage by 8% 7500 11k
9 Increases Tower damage by 9% 12.8k 18.5k
10 22.5k 31.3k
11 40k 53.8k
12 MAX 93.8k
HP Growth
Level Effect Cost to Next Lv Total Cost
0 0% 100 0
1 Increases Hero HP by 1% 100 100
2 Increases Hero HP by 2% 400 200
3 Increases Hero HP by 3% 750 600
4 Increases Hero HP by 4% 1000 1350
5 Increases Hero HP by 5% 1600 2350
6 Increases Hero HP by 6% 2250 3950
7 Increases Hero HP by 7% 4800 6200
8 Increases Hero HP by 8% 7500 11k
9 Increases Hero HP by 9% 12.8k 18.5k
10 22.5k 31.3k
11 40k 53.8k
12 MAX 93.8k

Daily Prize

Next to the "Contribute" button for skills, you'll find the "Get Gold" button. This contains a player's daily prize for being in a Clan. The prize's silver size depends on a Clan's rank, the players rank in the clan, and the player's Contribution Points (CP). All clan members receive 4 milk regardless of rank or contribution.

While the button is "Get Gold", the reward will only ever be silver and 4 milk. No Gold is ever rewarded.

This table holds the raw values, but the CP bonus is not included. The CP bonus in Silver is your amount of CP divided by 50 and then rounded down.

The daily prize is capped at 5000 silver. This can be reached with 130,750 contribution for a chief of a level 12 clan or 220,000 contribution for a member of a level 1 clan. Contributing 500 silver and 20 gold per day would let a player hit the cap in about 594 to 1000 days. Contributing 500 silver but never gold would mean a player needs to contribute for 11,000 days or 30 years to reach the cap :).

Base value

Player Rank
Clan level Member Elder Deputy Chief
1 600 720 840 900
2 690 828 966 1035
3 780 936 1092 1170
4 870 1044 1218 1305
5 960 1152 1344 1440
6 1050 1260 1470 1575
7 1140 1368 1596 1710
8 1230 1476 1722 1845
9 1320 1584 1848 1980
10 1410 1692 1974 2115
11 1500 1800 2100 2250
12 1590 1908 2226 2385

Formula for Silver reward = Player Rank + (Clan Lv x Rank Rate) + {Contribution / 50}. Round down the value in { }.

Player Rank is 765 for Chief, 714 for Deputy, 612 for Elder, and 510 for Members.

Rank Rate is 135 for Chief, 126 for Deputy, 108 for Elder, and 90 for Members.

example: Member, Current Clan Level: LV.4 , Contribution Value: 1020 {truncate}

= 510 + (4*90) + {1020/50} = 510 + 360 + {20.4} = 890 Silver

Market

Here players can exchange their Contribution Points for various items. These points are assigned per person, not per Clan.

Items are unlocked as your clan levels up.

The Fashion items found here can only be found in the clan shop and is not found elsewhere in the game.

Min. Clan Level Req. Item Cost
1
Turf-0
Turf 30
1
Research guide
Research Guide 50
1
Sacred crystal
Sacred Crystal 60
3
Waldemar clan
Waldemar Fashion 800
3
Hilde clan
Hilde Fashion 800
3
Vigdis clan
Vigdis Fashion 800
3
Gunnar Clan
Gunnar Fashion 800
4
Bull Horn
Bull Horns 80
4
Tribal Armband
Tribal Armbands 150
6
Skill Book
Viking Skill Book Lv.1 300

Trial

Clan can challenge one of the three "Bosses" once a week.

Clan trial

Boss characteristics

Freyr

Tyr

Heimdall
VP 100k 500k 2,000k
HP 2,000k 15,000k 100,000k

Freyr

Tyr

Heimdall

Clan Freyr
Clan Tyr
Clan Heimdall

Mechanics

1) The clan gets 1 challenge per week only

2) Number of challenges resets every Monday 00:00:00 server time

3) Only the clan chief or a deputy can start the challenge

4) You have 24 hours from the time the trial is started to defeat the Boss

5) All clan members can collect rewards after successfully defeating the Boss.

In general, if you attack the boss at least once, then you will get some chests. If you make no attacks, then you will only receive some silver and sacred crystals.

6) Players can get rewards only for 1 challenge per week

7) To challenge the 2nd boss, Tyr, your clan must have defeated the 1st boss, Freyr, at least once before. The 3rd boss, Heimdall, can be challenged only after the 2nd boss is defeated at least once.

8) The clan trial's page only has room to show the top 20 players that attacked the boss. Players in position 21 and lower are not seen on the scoreboard but can still receive prizes if the boss is defeated.

9) Each player has one attack for free. More attacks cost gold. The 1st gold hit costs 2 gold and each subsequent hit adds 1 to the gold cost. So the 2nd gold hit costs 3 gold, the 3rd gold hit costs 4 gold, etc.

Hit 2 3 4 5 6 7 8 9 10 ... 15 20 25 30
Gold individual hit cost 2 3 4 5 6 7 8 9 10 15 20 25 30
Gold cumulative cost 2 5 9 14 20 27 35 44 54 119 209 324 464

Rewards table

Injure rank Freyr Tyr Heimdall
Silver Sacred Crystals Freyr's Chest Silver Sacred Crystals Tyr's Chest Silver Sacred Crystals Heimdall's Chest
1 12k 60 12 18k 80 12 24k 100 12
2-3 9000 45 9 13.5k 60 9 18k 75 9
4-10 6000 30 6 9000 40 6 12k 50 6
11-50 4800 24 4 7200 32 4 9600 40 4
51-10000 1800 6 0 2700 8 0 3600 10 0

Chests

Picture Name Reward from 1 chest
Freyr's Chest
Freyr's chest 1 Tribal Armband or

1 Excellent Cornelians or

1 Normal Flint or

1 Viking Skill Book Lv.1 or

5 Ancestral Pieces or

2000 Silver

Tyr's Chest
Tyr's chest 2 Tribal Armbands or

2 Excellent Cornelians or

2 Normal Flints or

2 Viking Skill Books Lv.1 or

5 Ancestral Pieces or

3000 Silver

Heimdall's Chest
Heimdall's chest 3 Tribal Armbands or

3 Excellent Cornelians or

3 Normal Flints or

3 Viking Skill Books Lv.1 or

5 Ancestral Pieces or

4000 Silver

Bugs

The clan trial rewards list is missing what rank 3 will get. Rank 3 will receive the same reward as rank 2. This bug is present on all three bosses.

Rank 3 reward